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kinda p2w

The skills are cut off at the bottom and I can't click on them.

What's your browser? Have you tried refreshing the page? You can also share a screenshot here so we can take a look.

I'm using the Itch app on Windows

I've just tried the app. The game works fine. Isn't the window resizeable? What's your monitor resolution btw?

I tried to drag the edges but nothing happened and my resolution is 1366x768

This game's size is 600x800. I suggest you hide your taskbar when playing. Sorry I couldn't find any other solutions.

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I wish this was on app store so I could play all the levels!!

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It is on the appstore

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The game is only on Google Play Store but not Apple App Store.

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Oh ur an apple user💀💀💀

This is a great game, reminiscent of some of the earlier experiments in html5 that really blew things open. But. I was hoping you could balance out how quickly weapon strength is lost. That's bizarre to just lose offense with *every* strike. You don't drop nearly enough weapons to compensate for it. And it's to the point where it's impossible to counter a growth monster because they're growing at a rate faster than you're retaining damage. I've yet to even find a relic that alleviates this. And of course it doesn't make any sense to have every level of weapon break down like a starter twig.

The math, dudes. The math doesn't work. It slowly ratchets up the frustration in bad ways. I'm surprised no one picked that out of the earlier stages.

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very fun game! i hope at some point you'll release the google play only levels for web or for download - i can't use google play :( 

super interesting! i think some of the elements aren't wholly intuitive/could be explained a little bit better, but it's still fun! (for example, what does dynamite do? why does it only reduce your health sometimes? how do the stones work? etc)

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Dynamite deals damage to all mobs and items. Damage to items simply reduces the number of items there. As for it only damaging you sometimes, my guess is it was either just a very weak dynamite and you didn't notice, or most if not all the enemies had magic shield, which negates all damage taken and then breaks (more magic shield protects against more attacks). As for the stones, when you collect them, the stones deal damage equal to the number of stones you picked up to a random enemy. So picking up four stones deals four damage to a random enemy.

I hate to be the bearer of bad news, but I think your game concept has been stolen. Dragon Mania legends (think typical Dragon City esque game) released a new minigame which is effectively the core gameplay of your game. I bring this up because while not nearly as popular as Dragon City, the game still is fairly popular, much more so than yours from what I can gather. I just wanted to let you know

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I tried to download the game, but I could find the mini game, maybe new players can't access it yet. Anyway, thanks for letting us know!

Upon joining the game, after going through the tutorial, there are two ways of accessing it. Either through the island directly below the main island, or through accessing a menu on the left side of the screen. The event that uses stolen gameplay is the Dragon Grid event. I am currently switching providers, but when I can use my phone again, I'll see to trying to get you screenshots of the gameplay of the minigame if you are unable to find it yourself

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Dragon Grid #21 - Dragon Mania Legends - YouTube

i found a video go to 6:57

I believe on first joining the game it forces you through a basic tutorial that takes about 5-15 minutes to complete based on competency, then events become available.

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If all my HP is gone, does that mean that a round I'm on is over? Also, fun dungeon crawler card game. 

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Yes, unless you have a relic that can revive your hero. It's a roguelike game, so it has permadeath mechanic. Thank you!

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are there any relics that can make you more powerful? like grants regular attack.

Yes, Battle Hunger and Twinblade of Terror give ATK on kills, Thorn of Rage and Leprecoin give ATK every few turns.

Thank you! maybe in a future update you could upgrade your heroes

Yes, we have a plan on it.

awesome! that will be so cool

I hope I don't sound aggresive, this is an awesome game and thank you for putting the time in. However I would like all content (I mean no shit right? again awesome game) but I don't have any devices that handle google play, are there any plans to make this available either in microsoft store or a purely online format so computers without GP can get the extra content? 

We're planning on releasing the desktop version with all the contents unlocked this year. Mainly on Steam, but probably on other stores as well.

No sound control?

Music and sound controls are in the Settings page that you can access by clicking the gear icon in Main Menu.

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Hello again! I realize how dumb I was not including it in some of my previous comments, and wasn't sure if I should, so I just did it here.

I finally realized there's a card album, and was wondering what actually causes an unlock, because I've seen things like spiders and grubs forever yet they aren't unlocked, while things like spider eggs are. Things I know I've seen before like certain artifacts, monsters, or especially NPCS don't wanna show up in my album.

Another small thing is that there doesn't seem to be anything to do with gems after you've unlocked everything. I feel like there should be some sort of purchase players can make with gems to waste them.

Just miscellaneous thoughts as I wait for new content. I wonder what it'll be...

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You have to view the info of the card/relic in the game to unlock it in the album.

For the web version, we still don't have any plan on what to do with the excess Diamonds. The Android version has more heroes and game modes to spend your Diamonds on.

We are slow with the updates at the moment. There are some issues from upgrading the game engine. We also have some other projects in development. But, we've prepared a lot of new content for this game.

I can't wait to see what you guys have cooking for the next update.

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Its only been 6 days, but I found a bug, an actual bug this time not just me being stupid. I was using a boulder when suddenly the boulder "health" increased to 9999. I had the deadly effect when I "killed" the boulder so maybe that caused it? It's definitely something you might wanna look into.

EDIT: I also later realized how game-breaking this glitch was after playing around with it. Not only can you just click on the rock until everything dies, but if you get the Netherine Crystal, you can effectively dupe any item you want.

Photo Evidence taken after I realized what had happened: 

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Wow, we've never seen it before. Thanks for letting us know! We'll look into it.

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I just tried using the Boulder while having Deadly Attack buff and the bug didn't occur

For your case, my theory is that the Boulder somehow got a Rebirth buff. And when it came back to life, the HP was set to 9999 because max HP for items is 9999. But there's not a single item/monster/relic that can give Rebirth buff to an item. Do you remember the cards you killed/used before the bug happened?


EDIT: Now I know what caused the issue. It wasn't because of Rebirth buff. It was because the boulder killed a Saguaro, which then fully healed the Boulder. We will change it so that it can't heal items anymore.

I'm glad you did, it was kinda funny, and I could never really figure out what had caused the error. I had assumed something relating to the assassin or that one cactus that seems to attack everything after death.

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I've noticed a bug with Zovac's (the poisoner) Passive skill. Sometimes it just won't trigger. An enemy will die of poison and it won't transfer to another enemy. If I had to guess I'd assume creature dies and the poison effect is given to the same dying creature. Is this intentional? I just wanted to point it out in case it was a bug.

EDIT: I found out I was being dumb. I thought poison just transferred to any other enemy on the board, then read that they had to be adjacent. /facepalm


A really great game! I'm sad that it's only available on google play, I'd love to be able to get it on the app store and play on the go.

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Thanks! We are planning to publish it on App Store. We'll let you know when it's ready!

Hi, I basically forgot about this game for several months and was pleasantly surprised to see how much new content there was! A few notes:

-Elena seems too powerful later in the game- Mana Siphon and most things dropping mana when you kill them means that you're almost always near or at full mana, and are therefore limited in stacking Magic Shield only in cooldown. If you avoid directly attacking most things you can't oneshot, don't step on Purifiers, and eliminate Toxic Mushrooms with Dynamite and spear traps whenever possible, you can generate and keep an obscene amount of Magic Shields. In addition, if you get your Attack up to the point where you can one-shot most things (entirely possible with a bit of luck) you can usually keep it that way, given your Attack will only decrease by one for each kill. Add my luck in getting this relic:


And you can get something like this:

(I think this is what having won looks like.)

At this point, I'm more likely to get bored and close out of the game than I am to die. Thoughts?

Hi, thanks for your detailed feedback!
These cases have always been our concern since the early development of this game  (having high ATK that you can one-shot enemies, unlimited Magic Shield as Elena, and other cases that make your run endless). We have nerfed Elena a couple of times. Her ultimate used to affect all monsters and have lower mana cost and cooldown. We haven't heard any feedback from players about them having endless run until now. So, some things will may change because of your feedback.

Purifiers and Poison are the main counters for Magic Shield. But apparently, they can also be easily countered by items that you mentioned. We will probably put a cap on how many Magic Shield a card can have. Do you think we also need to nerf/change Elena's Mana Shield?

We are aware of how broken Battle Hunger can be. But, we don't want to remove it entirely because it feels wrong to not have a relic with simple mechanic like this. Those are the reasons we don't include Battle Hunger in the other 2 dungeons. Changing it to "If you have less than 10 ATK..." or "...whenever you kill x monsters" will remove the simplicity of it. Our plan is to exclude this relic from survival modes. Let me know if you have other suggestions for this relic.

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Hello, thank you for your prompt response. I don't think Elena in general needs to be nerfed- if anything I barely use Fire Storm by the late game, because 10 damage really isn't worth 9 mana when many monsters can have 20-50 HP (fireball's 2 damage is just pitiful by then, although it's a decent way of skipping a turn). 

Therefore, I exclusively save my mana for Mana Shield, letting me stack it, but I don't think the ability itself is too powerful, just the infinite stacking- either a cap or making it progressively more difficult to gain Magic Shields beyond a certain point might be helpful (subtract an increasing flat number or percentage from Magic Shield gain, for example). 

Don't get me wrong, Purifiers and Mushrooms are still dangerous, and definitely require strategy to deal with, but Purifiers are easily taken care of by Dynamite given their low "health"- mushrooms are more tricky, and you'll probably have to kill a couple yourself, but generally your rate of Magic Shield gain outpaces the rate of Magic Shield loss from Poison.

Don't worry about Battle Hunger too much- it's only really an issue when you have enough attack to one-shot monsters, which is the underlying problem. Excluding it from survival should be more than enough.

Hope this helps!

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Also, aside from what I've mentioned, I think survival might actually be too hard, later on, or at least difficulty scales strangely. The fact that your HP stays at 10 the entire game (barring Dragon Blood upgrades, which are few and far between), while the monsters' stats keep going up, means that after a certain point, most enemies can one or two-shot you. Take this example:

Viper, ATK 21, HP 51/51 (a card I saw in the displayed run, but didn't save)

Just... I can't think of any way to deal with that without the aforementioned strategies of stacking an absurd amount of Magic Shields or being able to one-shot it. I've been playing Elena mainly, but it seems like other characters (without the convenient ability to turn mana into Magic Shields) might run into an insurmountable wall after a while, where your attack is too low to one-shot most enemies (and they'll kill you if you don't). You can't simply avoid monsters altogether, for obvious reasons. I don't know what the other heros' possible ways of dealing with that might be, so explanation would be helpful if you have time. Thanks!

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As someone who has switched characters a few times. I definitely know of methods to get around it. 

With Grant, getting battle hunger is his saving grace, as once he gets to a point he can one-shot enemies, he can infinitely stack atk using his skill. Only problem coming from it being exclusive to the caves and enemies having magic shield or revives. He lives through being able to buff his attacks to obscene amounts, so acid and boulders are to be avoidd at all cost. His special is good if you're surrounded by tough enemies you might not be able to one-shot, or to destroy things like boulders or acid.

With Jin, It's a bit harder. I don't really play him much, just did it for the achievement, but It's best with Jin to sit in a corner the whole time and take potshots at enemies. To keep him optimal requires guzzling so much mana you'd think he'd be a mage, but typically save side strikes for if you're surrounded by enemies, and pick up mana whenever possible, and relics that increase max mana (yes even the topaz) are viable.

Lily suffers from a lack in health increase the most, as her main skill is being able to hurt enemies with healing, and most her builds revolve around her being a tank, soaking dmg to then heal it back and harm enemies. For her, dragons blood upgrades are a must, and the sprout upgrade is almost essential. Keep an eye out for medics and try to get the most out of them for free health, potions are generally meh, and try to avoid enemies like gnolls and vipers. her special is really only useful in the desert where everything can revive at least four times in late game.

EDIT: another thing I just wanted to say about Lily is what a PAIN it is to complete her achievement. Dealing 12 dmg with one instance of her passive is impossible without the help of dragons blood, so you need to be lucky enough to get to tier three dragon's blood, and then get down to one hp without getting murdered beforehand.

Zovac, like Lily, suffers hard. As Zovac, you spend the whole time trying to line up weak enemies (or ones manually withered to one or two hp) and poisoning them, chaining destruction bound to destroy any enemy. The problem comes from the fact that poison takes a long time to kill enemies, and it only gets worse as they get more health than lily drugged on a max dragon blood artifact, so you need ways to waste turns. Zovac has one of the best specials in the game, doubling dmg from EVERYTHING, so in late game, you'll tend to stray away from poison for the most part and spam your special once spear traps or bombs come into play. He also has a good skill that wastes turns and nullifies poison from poison shrooms and vipers while healing, a good skill to use if low, or need to waste turns, and definitely use it after being hit with poison.

Like Jin, I only played Drex for the achievement. Drex is odd, he's like the hammertime of the characters. stacking sand shields he uses in every one of his abilities. His runic tombstone is extremely situational, his dust burst is really only good for adding onto extra hammertime shenanigans, and his sandstorm is really only good for getting out of a tight spot, as the dmg of it, like firestorm, becomes obsolete in late game. Relics that decrease his chance of being hit, or lessen dmg from a hit like the novice shield or dwarven helm are ideal, as players that use him don't ever wanna get hit, and wanna take minimum dmg when they do.

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It's addicting. It's addicting in one of the best ways possible. When you're able to traverse multiple tiles, or get out of a sticky situation, it's satisfying. This, is how to make a fun game. Job well done Crescentyr.

If you ever need a tune or two to add to this game, let me know.

Thank you so much!

Sure, we're always open to suggestions.

Great. By any chance would you have a Discord server, or even just an account, for communication purposes?

We're planning to make a Discord server. In the meantime, you can add me on Discord: bloo#0524

Sent the request a little while ago, under the same name as the one you see here.

How can i save my progress for this game on Itch ?

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Your progress is automatically saved in your computer (your browser handles it). But let me know if the save system doesn't work.

Nice to see the Halloween graphics :) It made me realise it's been over a year already 

Excellent mechanics, great flat-style graphics.

Thank you!

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Is Marigold Seed and Bone Cleaver still in the game? I've obtained every single relic in the Card Album except these two and I've been wondering if they are much rarer now

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They are not available in Wispwood Forest. You can still find them in Netherheim Cave.

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Very fun- surprisingly strategic, and discovering the synergies of different characters with certain cards was quite fun! On my best run, I got up to 23 Magic Shields at one point as Elena, and had figured out that strategic triggering of Dynamite cards allowed me to destroy Toxic Mushrooms without getting poisoned. Then I promptly stepped on a Purifier...

Some things I love:

-All the different relics! They really add flavor and originality to the game.

-Strategic interactions like the previously mentioned one with Dynamite, including:

Attacking mushrooms/Pyros to reduce the cooldown of your spells, or because one of your relics is about to trigger

(As Elena, since I mostly play as her, but I'm sure this applies to other characters too) Scanning the field to figure out whether you can afford to activate your lower-level skills (Magic Shield), especially since for Elena that gives a stacking benefit, or whether the situation is bad enough to warrant your ultimate (Firestorm).

Maneuvering to a position where you can trigger that Spear Trap at an enemy

Figuring out which hits you can afford to take and which you can't

Moving carefully, keeping the cards in mind, so that you don't get stuck in a corner with two enemies that can both one-shot you -_-

Trying not to trigger a Relic Dealer/Retired Knight until you have enough gold

And some things that are just fun:

Getting saved by a relic that you forgot you had

Waiting until that moment your ultimate is finally ready to trigger

Magic Shields, especially as Elena. See above.

Anyway, I think that's it! Looking forward to unlocking Wispwood Forest!

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O, I feel you are going to love Wispwood Forest, especially Raid Mars mode if you like that strategic element of the game.

I really like that cards other than our hero can interact with each other like in Ride Hades leaving mushrooms with 1 HP for him to blow up and subsequently poison himself. And that's a prominent and very fun mechanic in Wispwood Forest, Raid Mars with the Ottomans especially.

You pointed perfectly what I love about this game. Luck is very important but your strategic decisions are even more so. 

Thanks for sharing your enjoyment of playing the game with us!
The 3rd dungeon is also coming soon.

wish it was avaliable on ios

We're considering it. We'll let you know when it is ready.

can you add keyboard buttons for the 3 "spells" like 123, qwe, asd,zxc or something. thanks. i find that because im clicking around with the mouse i forget the spells exist.

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We'll add that feature. Thanks for the suggestion.

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maybe I'm just bad at it

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amazing game! basilisk is hard, though.

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Thanks!
There are more harder bosses after Basilisk :D Maybe you were just unlucky because of his miss chance. Tips from me, don't attack him directly. Use skills or items to damage him while trying not to die from his poison.

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I've been playing for a while now and it seems to that the most common cause of death for me is Chillbane. Recently I mostly play with Jin and in later game it's rather hard to defeat it. Is Chillbane supposed to react to ranged attacks? Because every 6(?) turns it deals more than half of the hero HP and has attack that's also about half or more so it's almost impossible to survive it if you don't kill it instantly. If it is a feature then it would nice to have it included in the monsters info (I couldn't figure out why I'm  dying instantly)

BTW I can't wait for the new dungeon :)

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Chillbane and Stalagmist are the only 2 monsters that have ranged attacks. So, they will counter your ranged attacks. You can see the word 'ranged' on the middle left in the card info. And because of this comment, we've just found out that Chillbane doesn't have missile vfx for his attack. So, thanks a lot! :)

Oh, that must be it, if I saw it "punching back" I wouldn't be questioning it, thanks for response :)

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Really nice

Thanks!

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I've beem reallt enjoying this. The simple act of adding a relic system goes a long way to keep this game a little more interesting than these other card dungeon roguelikes. Just a heads up is the elite 3 buck thing a one time purchase? J may support and buy it. Otherwise continue making thjs game more fun im really liking jt so far.

Yes, it's only a one time purchase not a subscription. Thanks a lot! :)

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 i was doing the 4x4 survival, and for over a hundred cards after i went through a tunnel i didnt get a single potion or apple, is that a featurejust bad luck or a glitch? it cost me a game that i was doing absolutely amazing in

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I think you were just unlucky. Item appearance chances won't change after 90 cards for most game modes. And tunnel has nothing to do with that. :)

Can I make a physical version of this game? I'll give credit back to you. I promise. 

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As long as you don't sell it / non-commercial, sure go ahead. Send us some photos if you don't mind. We'd love to share it on our social medias. :)

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im kind of interested about the adaptions youll make when making that seing as you have there approval to make it, can you send some pictures to me on discord if you do make it if you dont mind? heckeu#8802 btw if you do

 

Update: It's going pretty well. I think the game should be done sometime later this month.

Awesome! Looking forward to it.

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Update #2: Sorry but school just got real and I got a bit busy, along with all my other classes and I couldn't work on the game as much as I wanted to. Anyways, this is a bit short. You can download this file and publish it yourself on your account.

And also I didn't add Jin as a hero because he's just to hard to make.

https://docs.google.com/document/d/1ejEwFrNTyThHAu7Y3EOCbr1vylVO9BKskNAXsc1EYeg/...

Hi, no worries! But your link is inaccessible for us. Can you please check its privacy/sharing setting. Thanks!

Okay try this link: https://docs.google.com/document/d/1ejEwFrNTyThHAu7Y3EOCbr1vylVO9BKskNAXsc1EYeg/...

Great job man! Can we share this on our socials? Btw, was Battlemasker Bondage a typo or intentional?

Of course you can share this on your socials!

And, the Battlemasker Bondage is a typo. Should be fixed now, along with some other changes. I also added the "Bosses" section.

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4X4 should probably be renamed endless.  It's not really that difficult to survive basically indefinitely, it seems to me. You gotta balance ultimate usage for Springsea Water buffing between mana generation and weapon generation, but since one-hit-kills still lose you only 1 attack at higher difficulty levels and since Obsidius's retaliation is blockable and the dude with the ranged attack never gets more than 1 attack unless you let the enemies buff him via death it seems like you can continue on at least far further than my patience and the lack of a save function allow, if not indefinitely.

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Hmm.. interesting. We'll keep balancing the game especially for the late stage. Thanks for the feedback!

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Seems like the stalactites *eventually* get more attack, but by that point you can have a huge amount of magical shields.  The theoretical limit seem to probably be poison mushrooms plus unlucky ranged enemy spawn.

the ranged enemies have killed me 10 times when i had 20+ relics no joke lol

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Really fun game! love it ♥ 

Would like to see more maps and characters!

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There will be more. Cheers!

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best free game ive seen on itch.io yet keep up the great work, also, cant wait for the new maps!

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Amazing game, it might be cool to have the option of moving the character with the arrow keys

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Good idea, thanks!

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Basically going to reiterate the other comment but just had to say something because this game is a lot of fun. Really simple mechanics but hard to master strategy-esk feel! Would love to play on iPad but fun to play in the browser too!

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Thank you! If everything goes well, we'll port it to iOS. :)

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If you're looking for a short, but sweet and fun game to pass the time this is it. There is some progression as you need to do levels in order to get crystals to unlock things. The gameplay loop is simple and enjoyable, stay alive while killing monsters, getting relics, and gold. The longer you last the more you're rewarded. This definitely fits the mobile vibe more, I could see myself waiting for something and pulling this up to play. I did however play on my PC on the browser, which was just fine as well. 

Fun little game that I recommend you try out. :)

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Thanks! Glad you enjoyed it. :)